So yeah, they're definitely a thing you can build around, just remember that they are a clear thing only pretty much, it's not a bad idea to have a weapon swap to something better suited to boss killing. The catch of course, is that it does absolutely nothing against most bosses, however there are a few bosses that summon a lot of minions where doing so is their undoing, I've "one shot" some by just killing their minions and having the detonations take out the boss in like a second. +25 to Critical Strike Multiplier against Unique Enemies27. 8 increased Damage for each of your Aura or Herald Skills affecting you29. 10 increased maximum Life, 10 reduced Life Recovery rate45. Due to scaling off of enemy life and density to such an insane degree, it can cause a constant chain of death in dense delves, once you kill part of the first pack you can kinda just run with it and watch it proliferate for quite a while. Auras from your Skills have 10 increased Effect on you59. There has to be some explanation for the devastating obliteration of the enormous structure in. They also have additive chances, so using two of them isn't two 20% chances to detonate, it's a 40% chance to detonate, which also stacks with Profane Bloom if they are cursed, resulting in a potential 65% chance that can trigger off of itself and scale off of chaos damage, increased chaos damage taken, etc.Īs for what builds use them, I used them on a blight based build, specifically with the goal of scaling off of corpse detonation for Delve purposes. Enemies you Kill have a 20 chance to Explode, dealing a quarter of their maximum Life as Chaos Damage We forge order from the world around us. Read expert analysis on foreshadowing in The Best of Poe. The thing that makes it special though is that unlike the other sources of detonation, they can chain off of themselves. A Build guide for the blade vortex obliteration decay occultist witch that Ive been playing on stream as a transitional character for an ED shaper farmer in. Enemies you Kill have a 20 chance to Explode, dealing a quarter of their maximum Life as Chaos Damage is the same mod. Last league I had a build that stacked up at least 300% chaos damage, meaning it would deal 100% of mob life when it triggers. Obliteration is a unique Demon's Horn Demon's Horn Wand Physical Damage: 38-71 Critical Strike Chance: 7.00 Attacks per Second: 1.20 Weapon Range: 120 Requires Level 56, 179 Int (31-35) increased Spell Damage. Like other explosions, it scales with the appropriate damage type, so building for chaos damage will turn that 25% into much more. Complications with hydroxy- apatite cement in mastoid cavity obliteration.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |